The Alignment Test
Take the test, keep track of your answers, you’ll need pencil and paper. There are no wrong answers, this test is meant to determine your character’s alignment, or even your own if you’re interested. If you think that alignments for characters are unnecessary, and generally a waste of time, consider this test more of a character "personality inclination" rather than an alignment test.
a. Say "Hello fellow creatures, have a nice day" to the
harmless little guys, and continue on your way.
b. Draw your trusty sword/wand and kill the little menaces.
c. Tell the "ugly little creeps to get out of your way".
d. Tell them to give you their food, and never come back or you’ll
kill them.
e. Avoid eye contact and walk past them.
f. Try to get a conversation going with them, in hopes of learning where
their lair is, so that you may find it and wipe out the whole clan.
a. Take the agreed upon 100gp
b. Take the 100gp, even though you deserve a little more for the
difficult task
c. Go get a wagon and take everything
d. Take as much as you can fit in your pockets and pack, assuring the
servant that the baron agreed to that payment.
e. Take no money, as you have enough for necessities.
f. Take the 100gp, but give what you don’t need away to the local
people in need.
g. Take the 100 gold, plus a little extra for the difficulty of the
mission
h. Take the 100 gold plus as much as you think would go unnoticed.
a. You continue on your way, as your mission is important, and others
should be along this road soon that will help him.
b. You offer to help him out, for a fee.
c. You take his bag of coins laying next to the cart, and leave the
merchant where he is.
d. You tell him that you are on an important mission, and that you will
send help from the next town.
e. You get to work pulling away the broken cart and bales of wool until
he is freed, then you help him gather up his oxen.
f. You grab his bag of coins and then slit his throat.
a. Enjoy the story, then get some sleep, you’ve got a long way to
go tomorrow.
b. Consider the giant a worthy adversary, and decide to see if you can
best him.
c. Instigate a barroom brawl, grab the cash box, then high tail it out
of there, before the giant shows up.
d. Get up in the middle of the night, kill the Inn keeper, take his
money, then light the Inn on fire, everyone will think the Giant is
responsible.
e. Find the giant and warn him that if he continues to pillage, you will
slay him.
a. You join in with the children who are pelting the criminals with
rocks and tomatoes.
b. You hand the kids daggers and tell them to try throwing those.
c. Ignore this local punishment; it has nothing to do with you.
d. Figure that the bums probably deserved their punishment.
e. Scold the children for their behaviour, and tell them to go home.
f. Get drunk at a local pub, then come back and scream insults at the
prisoners until you are hoarse.
g. Drag a child into an abandoned warehouse, then sodomize and kill him.
a. Head in to town, to brag about your tales, receive the adoration
of the locals, and hopefully bed down a peasant girl.
b. Assess the value of the items you have, and store them up with the
rest of your hoard, making note that tomorrow you will need to hire a quality
locksmith to reinforce your existing locks and security.
c. Celebrate by raping and pillaging your town, no one can stop you now.
d. Consider how best to disperse your wealth amongst your community, to
ensure that the needy are helped.
e. Have a good meal, sit and front of the fire, and hope nobody realizes
you are back.
f. Punish the servants that are still around, for allowing the place to
fall apart.
a. You thank the party for rescuing you, then head on your way out
past the slain guards at the cave entrance.
b. You wish the party well, and take up arms to help them defeat the
Orcs.
c. Convince the party that you are a valiant fighter, and ask if you can
borrow some of their magic items, so that you may help them in their
quest. When you see your chance, you split with their stuff.
d. Thank them for freeing you, then leave the cavern. Once you get
to the mouth of the cave, you start a rockslide that covers the entrance,
trapping both rescuers and Orcs inside.
e. Just quiver in the corner, hoping they will go away, you’re too
afraid to do anything.
a. You split the treasure equally among all members, giving magic
items to the most appropriate characters.
b. You claim the magic wand, even though you’re a fighter, claiming
that it’s your turn to get an item. The mage will have to buy it from
you.
c. Pocket the gems without letting the others see you, they don’t
appreciate the beauty of emeralds anyway.
d. Cast a delayed blast fireball and offer to take up guard outside
while the others collect the treasure.
e. Divide the treasure up based upon character contribution. Those
who didn’t fight, don’t get any.
f. Decline taking any, you don’t need or want it.
a. You gather up the servants and make a rope out of sheets and
tapestries, you let the others climb down, as the fire quickly advances up the
tower.
b. You gather up the servants and make a rope out of sheets and
tapestries, then be the first one to climb down, while the flames begin
burning through the floor.
c. You gather up the servants, slay and disembowel them, then use their
intestines as an escape rope.
d. Save your butt by trying the rarely used skill "climb red-hot
walls" or contemplate "lets see I should have enough hit points to
survive a 40 foot fall".
e. You decide to perish in the flames, to end this feud that has claimed
so many innocent bystanders.
f. You look over the edge until you see your enemy, then jump off the
roof, in hopes of smashing him into the ground.
a. Circling around the town and avoiding any interaction with the
inhabitants.
b. Staying here until night, then sneaking in and stealing some fresh
horses and food.
c. Poisoning the well, then start selling "the cure" which in
turn just causes further stomach pain and eventual death, then you can skin the
bodies to make a sack to carry dead babies in.
d. Head into town for a fresh meal and a warm bed.
e. Head into town offering to help heal the sick, or offer gold to the
needy.
f. Circling the town, to keep some of your party members from senselessly
killing some innocent townsfolk.
Now to score the test:
Make four(4) columns labeled C, G, K & N. Depending upon
which answer you gave, different points will be placed in the appropriate
columns. Example if you answered (a) to question (1), you would put a 2 in
column K and a 1 in column N. After the scoring is completed, total up the
points in each column, example:
Your total score was C=4 G=15 K=12 N=6
First determine which column was has the highest value. If its the N column, then stop lying, and take the quiz for real, as there are no such thing as true neutral characters, and don’t tell me about your Druid, if he were truly neutral, he wouldn’t be out adventuring, and would only fight in pure self defence, and that Neutral thief would really be Chaotic Neutral. OK we got rid of the fakers, now lets move on. Time for a little math.
First double the score for column K, then determine whether column G is larger than column C, if so, then add the score of column N to column K. If not then subtract the score of column N from Column K. Now add the scores of column C and G together and then subtract them from the K&N score. You may get a negative number. Here is the formula:
If C > G then Alignment Score = 2*K - (N+C+G)
If G > C then Alignment Score = (2*K+N) - (C+G)
Not too difficult, now look up your score on the
alignment table. 2. C G K N 4. C G K N 5. C G K N |
6. C G K N 8. C G K N 9. C G K N 10. C G K N |
Alignment Score Table 60+ Pure Good - Your goodness transcends even laws, as they do not apply to someone who always thinks of others first. Who are you kidding, I didn’t know Mother Theresa went adventuring. 59 thru 30 Good (Lawful&Neutral) - You are basically a good doer, though you enjoy the rewards, whether they are fortune or fame, your typical hero adventurer. 29 thru 5 Chaotic Good - You’re willing to help those in need, but saving your own hide comes first, unless there’s something in it for you. Your typical good aligned thief adventurer. 4 thru -20 Chaotic (Chaotic Neutral) - You are only interested in self preservation and personal gain. Peoples needs are not your concern, unless they are willing to pay you. You are a cold hearted adventurer. -21 thru -59 Lawful Evil - You are an evil coward, taking advantage of those in need, and interested only in personal gain. You will kill and steal if you think you can get away with it. Typical Assassin type character. -60 < Chaotic Evil – You thrive on bringing pain and terror to others. You never give mercy, and whatever you want you take. The price on your head is not enough. You are in fact one sick bastard. You make Charles Manson look good.
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